![]() ![]() Just remove a plane or two and re-commission them wherever you like. Marsh: If you'd like to participate in an event halfway around the world, you can open up cities that have no connection to the rest of your airline. It's really a toss up, and it is a good time killer, but beyond that, there's no reward and no incentive beyond the obsessive compulsions of the completionist gamer or those with many friends to compete with.4. On the other side, it's more complex and strategic and sometimes I really want to buy every airport, and upgrade everything. It will draw you in like Tiny Tower, but it's slower to do so, and the rewards aren't that significant and are less visible than your ever-climbing tower. I share a love-hate relationship with this game. Other times, I open up the game and then think maybe later. My gaming obsessive compulsions that this game takes advantage of makes me stare at the game for hours trying to navigate my planes efficiently and getting all the bux I can get to upgrade and make my enterprise better. Yet, somehow this game pulled me in like Tiny Towers did. It's slow and tiresome work, and when you finally push past the expense barriers, there's nothing to truly reward you for your effort. Upgrading, buying new planes, and new airports is initially very expensive work. This games pacing is also significantly slower than Tiny Towers, which makes this game less enjoyable at first. However, this complexity without much reward makes this game confusing without reward and less satisfying when you're reaching success. This game benefits from being more complex than it's sister game, requiring more strategy and precision in the decisions that you make. Using a similar approach to Pocket Planes, you're given a set of planes and some money and your goal is to build your airline empire from the ground up. Using a similar approach to Pocket Planes, you're given From the makers of Tiny Towers comes Pocket Planes (gotta love those alliterations). … Expandįrom the makers of Tiny Towers comes Pocket Planes (gotta love those alliterations). I give this game a 9 only because I think it may be a bit boring to just wait for your flights to arrive and the leveling system may block you from growing faster due to its airport limitations per level, but as this game is free and a lot of fun, everyone with an iOS device should give it a try. Events are a brilliant idea of Nimblebit and a great way of earning bux and money without having to wait a lot or having to spend real money. ![]() It matters much more on how you're building your airline than how many real life money you spend on the game and creating your own airline is a lot of fun: you will have to think a lot on what kind of aircraft you have and where your airports are placed. ![]() There is of course the possibility of using real-life money to buy in-game currency, but this option is far from obligating players to pay. There is of course the possibility of using real-life money to buy in-game Pocket Planes is exactly what free-to-play games should be. Pocket Planes is exactly what free-to-play games should be. ![]()
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